Been spending re-reading a couple of interactivity design/UX classics:
- Raph Koster’s A Theory of Fun for Game Design is of its time. At worst harmless. At best inspiring
- Jef Raskin’s The Humane Interface is amazing and surprisingly timeless
... works as a web developer in Hveragerði, Iceland, and writes about the web, digital publishing, and web/product development
These are his notes
Been spending re-reading a couple of interactivity design/UX classics: